Tile Grid
Setup
Create a Rectangular Tilemap
Create in the scene
Remember to tick the static button at the top right corner
Change the name from "Tilemap" to "Placeholder"
Open Tile Palette and import your Tilemap Sprite
Create a TileLayer
Create
Fill all fields
It is recommended to separate your Tiles (For displaying) from a Tile (For placeholder)
Add TileGrid component and baking
Add the component to the root GameObject, not the Placeholder Tilemap
Config and baking
